I am currently working on a car game in the BGE and as I have the logic on a playable stadium I am now focusing on the map.
Of course since this is a car game the map is pretty huge (3km x 1.5km) and this makes it impossible to place every scenery object by hand…
My questions are now:
-is there a way to place stuff like houses or trees like in unity where you can draw them onto the landscape (and they should all be individual objects so my LOD system will work)?
-is there any way to array an object like with the array modifier so that you get an array of identical but individual objects without having to apply the modifier and seperate every part and replacing the origins…
-if you are using planes with street textures beeing fitted to a curve by an array and a curve modifyer as roads, how would you create a nice crossing or is there a better way to do streets e.g. with a stencil texture on the ground?
I hope you guys know how to do that better than I do