Let’s say that I have a canon and I’m shooting bad guys. The canon spits canon-balls (of course) which kick the bad fellas out of the picture. The high momentum of the projectiles really pushes said chars back and gravity does the rest. Easy to get this working but nothing spectacular.
Now suppose that I want to make things more interesting, visually wise. So upon impact an explosion would take place and both projectile and enemies vanish. What’s the best way to achieve this?
#1. can the BGE handle a real-time fire and smoke sim? I’ve seen this used but I’m not sure if it’s produced in real time or if it is a rendered explosion which is shown for a second or two.
#2. regardless of the first query, the general idea is to put the explosion on its own layer and make it visible for a couple of sec? Or is there some other alternative?
Hope these are sensible questions.