Hello.
I am wondering, does anyone have any tips on making a reender look realistic? I know it has a lot to do with the textures, but there must be something else to it to.
Thanks
Hello.
I am wondering, does anyone have any tips on making a reender look realistic? I know it has a lot to do with the textures, but there must be something else to it to.
Thanks
Yep. Lighting.
Not making models perfect, a good contrast and lighting setup, a good sense of space, if you have the time to wait, Ambient Occlusion, a good understanding of all raytracing features and types of lamps, and most definitely practice (although that’s pretty much a given).
…and much, much more.
Ok so are there any good lighting tutorials out there? I have never quite got that right.
Lighting makes or breaks a render, so you might want to dive into some lighting tutorials. You wont find many good ones for blender, but you can find a lot of good ones for other applications that you can apply blender.
Also, you might want to try Yafray; it has a lot of lighting methods that help make scenes feel more realistic.
AO+SSS+Centuries of experience!
check out “digital lighting and rendering” by Jeremy Birn -
Search the wiki on lights, lighting and light setups, there is a wealth of useful information there.
http://wiki.blender.org/index.php/Special:Search?search=lighting&go=Go
Ok sweet thank you all.
What about Radiosity? Isn’t Radiosity considered far more realistic than ambient occlusion/ray tracing?
Also Phong. And bump/normal mapping is very crucial.
Edit:
I made a little list on my whiteboard to remind me what helps increase realism of the scene:
To get realistic renders:
The hard way: with Blender internal
-make good models
-Make good materials and textures
-Use a good light setup, simulate the bounces of the ligh, use area lights and ambient oclusion
The easy way:
-Make good models
-UV map all you models
-Use Indigo