I’m currently working out a strategy to texture a city I’m modelling.
I decided to go the block, not by the building, to keep texture count down, as the city is going to be fairly large if and when it’s finished. It’s also going to make work much less cluttered.
In a further attempt to limit RAM usage in the final model, I went for streetfronts only (for the time being).
I found the cool unwrap function which seems to be perfect for the job, but here’s the problem:
-how am I going to know which face is which?
I suppose a little trial and error is going to take care of that but if there’s a quick way it’d be helpful, (obvíously!).
-more importantly, how can I tell the size of my faces? It’s easy when you have a single building and yo can say right, it’s 50 by 30 by 100 units and you can model from that. It’s going to be more complicated for a whole block with a lot of differently sized faces. It’s kind of important for me to see how many rows of windows (read: storeys) any given face will get.
Again, I could write down the height and width of each face but that’d be a few hoops to many to jump through.
-Maybe there’s some sub function that will allow me to unwrap the whole thing along a straight line instead of making a cluster (if you get my drift??), then I could take the height of the tallest streetfron and crop to that number in Photoshop. The way it is now I couldn’t even tell if a face isn’t upended.
-What exactly does the grid in the UV window say? there isn’t a scale and it gets progressively more detailed as you zoom in, so no way I can see of going by that for scale.
Does anyone have any tips?