I am interested in using a velcro texture that I discovered on TextureCan.
Applying the textures to a plane should produce the render captured below, however, how do I go about modifying this to have the hook appear in the back face of the plane and the loop in the front?
Additionally, looking at the sample render provided on TextureCan, how did they produce the result shown below? did they apply the textures to two different objects and offset the textures?
You could use geometry that has thickness though and then assign different materials for different parts, or mask them some way in one material, or UV map them correctly for the correct textures to be ate correct sides.
If the object needs to be viewed from the distance as in the example render, textures is not the way to go though. As you can see the result is terrible. You need actual geometry/hair or other method to represent that realistically.
Instead of using a plane, add a bit of thickness so you have 2 faces for each side of your velcro. Then you simply have to make sure the UVs line up accordingly in UV editor. Depending on how detailed you want to go, you can make the profile of your strip match the texture (thinner just around the edges, thicker across the velcro parts)
As for your material, use Black and White versions + color ramp for roughness, bump fro normals and play around a bit.
I wish to render the object from a distance and perhaps the texture will not produce realistic results. With regards to the hair method, I found a method on reddit:
How do I go about adding thickness to the planes? or better to use which geometry with thickness instead?
(I realize that the problem is no longer about texturing and I should pose my questions in a different subcategory. Do my questions fall under the category of modeling?)
I briefly tried this and its tricky to line up the faces w/ their respective velcro side, but its possible.
The texture itself is not continuous vertically so you wont be able to make long strips, unless you can photoshop the texture and extend it till the edges