Ok, I’ve been doing some uv unwrapping and in general Blender’s unwrapper is just plain awesome. However, I’m running into a problem with trying to properly work with UVs after the unwrap.
A simple example. A sphere. If I do a single edge loop seam and unwrap, I get strangle bubbly set of UVs. In Maya I have tools for straightening edges so I get get to a result where the uvs for a sphere can end up in a perfect box shape, but in blender I have no idea how I would go about it. Being able to straighten out a set of curved uvs is a pretty important tool so I was wondering if blender had any solutions for that?