Tips on modeling hands?

I want to make a decent graphic fps but whenever i try modeling the hands they always turn out like crap. Is there any advice I can get on modeling hands?

[quote=“zbryanz”"]

I want to make a decent graphic fps but whenever i try modeling the hands they always turn out like crap. Is there any advice I can get on modeling hands?

[/quote]

not easy,(make well) but follow right the general “design” and you can make this .

not start with cube, make all with a plane and at the end extrude :wink:

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Main thing I found was topology is key, when you have good topological form you can just move the vertices around to get the precise shape

ok thanks MarcoIT and AquaticPenguin I will try our ideas