Hi. I am currently rendering an animation which is 500 frames at 1280x720. I started it about 20 minutes ago and it is about 6 hours left. One frame takes about 50 seconds to render.
The problem is that there is quite a lot of noise still visible. Perhaps I simply need more samples, but I don’t know, 6 hours seems really long for 1280x720 and a few seconds long animation.
I am using an enviorment texture, not an HDR file, just a jpg because I made the panorama with my android phone. But other than it being pretty low res, it looks really good and lights up the scene very well. the strenght of the texture is 1.5.
Then I also have a sun lamp in there, with a strenght of 2.
And my other settings:
clamp indirect: 1
no caustics [x]
filter glossy: 1
tiles: X:256 Y:256
rendering with GPU: A GTX580
everything else at their default values.
Here’s an image of what I’m doing.
Thank you in advance!
Edit: Now that I think about it, 200 samples isn’t that much I guess. it’s just that I have seen animations made by others that were rendered with a fairly low amount of samples and still looks really good.
I tried to render an image of this scene with 4000 samples before and there was still noise. Should there be so much noise on a well lit scene like this?