I experimented with this a little while back but was wondering if anyone has tried this with Blender, and, if so, what suggestions you might have to do this well.
I’d like to convert a 2D video to stereoscopic 3D. It seems that, through the displacement filter, it might be relatively simple to feed in a grayscale version of the video to the filter (the brighter sections of the video would be closer to the viewer and vice versa) so that a mesh – which has the original video as a texture – sticks out or sinks back into the screen.
Has anybody successfully attempted a project like this? I didn’t see any examples in the forum or elsewhere online.