I apologize if this is a crazy simple solution. I’m just starting out in blender and still learning the tools and whatnot. I was wondering if anyone could give me some tips on how to achieve this:
The curve of the edge at the bottom of the plane mesh. My first thought was to do these manually with subdivisions and some smoothing…but is there an easier solution? I thought perhaps it could do something with a bezier tool (I’m still getting the hang of that). Any input would be greatly appreciated.