TIRED MEN
I’m excited to share my latest project, a caricature character that I created using Blender. My goal was to transform a caricature model, based on a concept art by Tooth Wu, into a realistic render, and I believe I was able to achieve that goal.
I started by creating a sculpt for the character’s head and body. Then, I refined the details of the face and clothing. Once I was happy with the sculpt, I textured the model using Substance Painter.
I really enjoyed practicing sculpting as well as texturing and shading, and I had fun exploring Groom, a field where I don’t have much experience.
Through this project, I’ve learned a lot, and I’m excited to continue improving and sharing more of my work in the future.







