I was sitting at my grandma’s doing absolutley positively nothing, when it struck me…Christmas. It’s almost Christmas. After that, all these ideas started popping in my head. The story is, the power went out at the north pole. None of the alarm clocks worked, because there was no energy source to keep them running. So everyone there had pretty much been in a state of hibernation through the whole of November. Its now mid-December, when one of the elves wakes up, looks at the calendar (which is mysteriously flipped to December with the current date circled…even though no one was awake to turn the page and circle the date…maybe the user won’t notice) and runs in screaming to Santa’s room and wakes him up, explaining what had happened.
You take control of Santa in a mad rush to get Christmas together on time.
I have just modeled a low poly Santa.
I will only post screenshots until I have an actual playable section of the game. I have many ideas, one of which is after getting everything together, he has a quarrel with his wife, and the object of the level is to escape the building. The tricky part is, your wife is uttering stereotypical lines like: “You never spend any time with me anymore,” “I do all the work around here,” “Why can’t you just put the toilet seat down,” “My therapist says we’re going through a marital depression,” etc., all while throwing pots and pans at you, which knock you down.
Well I don’t have much, but I’ll try to keep you posted on the game progress. I hope to have it done by Christmas, for obvious reasons.
The tricky part is, your wife is uttering stereotypical lines like: “You never spend any time with me anymore,” “I do all the work around here,” “Why can’t you just put the toilet seat down,” “My therapist says we’re going through a marital depression,” etc., all while throwing pots and pans at you, which knock you down.
LOL That’s funny, sounds great, although how do you plan on getting all the work done? Maybe getting elves to wake up but each one only wakes up a certain way, and you have to look around your factory for ways to wake them up, for example tickling there nose, a loud alarm clock or a radio playing christimas carols hehehe, I can just imagine a little elf dancing out of bed Then they follow you around until you set them to work, at different work stations.
Then you could also have a level where after escaping your wife, you have to manuver on your slegh flying birds, planes, ect. and stop at several houses.
Thanks facemania. I was thinking of doing something like that. You have a button to press to throw the present. But that’s a long way away. I’m going to model all the characters and sets completely before I start on the game. Here’s Santa’s run cycle :
I’m having a problem in the game engine. After the first time through his run cycle, it jumps, like the start and end frames don’t match up, but they do, because every repetition of the run cycle after the first runs perfectly smoothly. Why is this?
Well, I can’t really reply to that without seeing the file first and the action/logic bricks for the armatures.Since I’ve nver encountered a problem like that before :-?
Ok thanks. I have no idea why i didn’t start at frame one in the first place. But I have another question. When dealing with high poly counts, what factor affects the framerate: the total number or polys in a scene, or the total number of polys in the field of view at a specific time? Also, approximately how many polys can I have before the framerate would drop a considerable amount on an average computer(average by today’s standards)?
Well, for the first question, it’s both total polys and field-of-view polys. But dynamic objects, transperency, complex logic, etc. do more than polys can.
Ok, thanks Toomai. Does anybody else have a whole lotta trouble with the with uv mapping’s “light” option in the game engine. Whenever I choose it, I either get places that are completely black or places that recieve way more light than others right next to them. I think I’ll just use that for the characters and round objects that absolutely need it.
Oh, and is 548 polys too much for a character in the game engine. That’s how many Santa has. I think there are some things I could do to lower the number.
548? Well, if things are flying everywhere are there’s 100 special effects, that’s a good number. But generally, 1000 or 1250 is pretty average from what I’ve seen.
And about your “Light” button problem: it only really works in the frontside of faces, that is the side the normal is pointing. Specularities are also affected by mesh complexity: the more verticies, the more precise.
Ha that would be fun but unfortunatly I’m too busy with my other major projects to start on a new one for Christmas. I made a quick Christmas screensaver a couple of weeks ago. Thanks to PlantPerson for the inspiration to start making screensavers like this.
The screensaver can be downloaded at my site on my screensavers project page: http://outofthehat.freespaces.com/projects/screensavers
The Christmas one is second on the page (which is quite obvious )
I’m hoping to offically announce the GameBlender-4-Ever wiki sometime in the next few weeks. Maybe we could host a Christmas Game Contest there. That seems the sensible place to host it to me!
I remember we used to have a yearly Christmas Blender Game Contest. Maybe we should have one again?
Yeah where’s that thread for all the yearly christmas games? Lol, I was in last years, but there was too much unexpected problems with my idea when I tried to implement it (sadly it was unfinished)…
For a while now I have actually been thinking of not a Santa go-kart racing game, but a Santa Shopping cart racing game. I think I’m going to go ahead and make that so I’ll at least have one Christmas game made. I don’t know where my other Christmas game is going.