Hey guys, I decided to make third part of TJ series. It will be the last game of this type. Sorry for bothering you with it again
This time it will be on a space station, so I will remake all traps and enemies and add new ones, with different game mechanics.
Below is a video of what I assembled for a couple of days.
About the walking sentinel, I’m not sure how to make it to operate yet. I mean, what game mechanics will you propose for it.
I’m thinking to patrol an area and if sees you to shoot, and tomato will have to be able to defend him self with something…lightsaber or energy shield. There will be a console always somewhere in the area and the tomato will have to go to the console and “hack” the sentinel.
The big turret will be positioned always on a specific place and it will shoot on intervals toward specific direction, so if tomato needs to pass through, he will need right timing. Also some turrets will rotate while shooting and cover more area.
I’m wondering, about the lightsaber…should I put it in TJ hands and make it a permanent game mechanics…you will always have a lightsaber and you will have to use it on different occasions.
Any other suggestions?
Also I need a name for the game, I’m thinking to mix Indiana with starwars and come up with something like:
Tomato Jones strikes back or something along starwars titles.