large mesh test.
first cornel box.
first energy loss test.
for the past couple of weeks (months) i’v been working on my new renderer in java. at its current state it has octree acceleration, first hit speedup, phong and diffuse materials, and its own scene format. the sceneformat is something similar to the .obj format and i basicaly just editited the .obj exporter in python to export objects in my format, then hand edited the scene. i’d realy appreciate it if somebody would write a blender exporter so that i could do tests easier.
after i finish applying to colleges and maybe get in, i might end up making this renderer open source.