Good morning. I also have the same problem and the code to export is the following one. I clarify I need script to export of blender to .tmb does not matter of the version of belnder that hagn script, thanks community.
“”" Name: ‘Tantra Online (*.tmb)…’
Blender: 246
Group: ‘Import’
Tooltip: ‘Import Tantra Online *.tmb game files’
“”"
author = ‘Peter S. Stevens’
email = ‘pstevens:cryptomail*org’
url = (‘blender’, ‘elysiun’, ‘Project homepage, http://www.ragezone.com/’)
version = ‘09.05.0a’
bpydoc = “”"
This script imports Tantra Online *.tmb game files
“”"
import Blender
import struct
def tmb_read_mesh(file_object, revision):
data_chunk = file_object.read(256) # Read mesh name
name = data_chunk[0:data_chunk.find('\0', 0)]
print "mesh %s start 0x%x" % (name, file_object.tell() - 256)
data_chunk = file_object.read(4) # Read vertex count
vertex_count = struct.unpack('<I', data_chunk)[0]
print " vertex count %d" % vertex_count
mesh_object = Blender.Object.New('Mesh', name)
mesh = mesh_object.getData(mesh = True)
if mesh is None:
mesh = Blender.Mesh.New(name)
mesh_object.link(mesh)
mesh.vertexUV = True
for x in xrange(vertex_count): # Read vertex positions
data_chunk = file_object.read(12)
position = Blender.Mathutils.Vector(struct.unpack('<3f', data_chunk))
mesh.verts.extend(position)
for x in xrange(vertex_count): # Read vertex normals
data_chunk = file_object.read(12)
normal = Blender.Mathutils.Vector(struct.unpack('<3f', data_chunk))
vertex = mesh.verts[x]
vertex.no = normal
for x in xrange(vertex_count): # Read texture coordinates
data_chunk = file_object.read(8)
uv_coordinates = Blender.Mathutils.Vector(struct.unpack('<2f', data_chunk))
vertex.uvco = uv_coordinates
data_chunk = file_object.read(4)
matrix_count = struct.unpack('<I', data_chunk)[0]
print " matrix count %d" % matrix_count
if matrix_count > 1:
data_chunk = file_object.read(4 * (matrix_count - 1))
for x in xrange(matrix_count):
data_chunk = file_object.read(64) # Read matrix
data_chunk = file_object.read(12)
x_count, face_count = struct.unpack_from('<2I', data_chunk, 4)
if matrix_count > 1:
data_chunk = file_object.read(4 * (matrix_count - 1))
print " face count %d, %d" % (x_count, face_count)
for x in xrange(face_count):
data_chunk = file_object.read(12)
face_vertices = [mesh.verts[y] for y in struct.unpack('<3I', data_chunk)]
mesh.faces.extend(face_vertices)
face = mesh.faces[-1]
face.uv = [vertex.uvco for vertex in face_vertices]
for x in xrange(matrix_count):
data_chunk = file_object.read(256) # Read texture file name
texture_file_name = data_chunk[0:data_chunk.find('\0', 0)]
print " texture %d: %s" % (x, texture_file_name)
data_chunk = file_object.read(40)
if revision == 2:
data_chunk = file_object.read(8)
joint_count, unknown_0 = struct.unpack('<2I', data_chunk) # Read joint count
for x in xrange(joint_count):
data_chunk = file_object.read(256)
joint_name = data_chunk[0:data_chunk.find('\0', 0)]
print " joint %s" % joint_name
unknown_1 = []
for x in xrange(unknown_0):
data_chunk = file_object.read(4)
unknown_1.append(struct.unpack('<I', data_chunk)[0])
for unknown in unknown_1:
for x in xrange(unknown):
data_chunk = file_object.read(8)
data_chunk = file_object.read(4) # unknown_0
unknown_2 = struct.unpack('<I', data_chunk)[0]
unknown_3 = []
for x in xrange(unknown_2):
data_chunk = file_object.read(4)
unknown_3.append(struct.unpack('<I', data_chunk)[0])
for unknown in unknown_3:
for x in xrange(unknown):
data_chunk = file_object.read(4)
for x in xrange(vertex_count):
data_chunk = file_object.read(12)
print "mesh %s end 0x%x" % (name, file_object.tell())
return mesh_object
def tmb_read(file_path):
file_object = None
try:
file_object = open(file_path, 'rb')
data_chunk = file_object.read(12) # Read header chunk
unknown_0, revision, mesh_count = struct.unpack('<3I', data_chunk)
print "mesh count %d" % mesh_count
mesh_objects = []
for x in xrange(mesh_count):
mesh_objects.append(tmb_read_mesh(file_object, revision))
scene = Blender.Scene.GetCurrent()
for mesh_object in mesh_objects:
scene.objects.link(mesh_object)
except IOError, (errno, strerror):
Blender.Draw.PupMenu("Error%%t|I/O error(%d): %s." % (errno, strerror))
except Exception, err:
Blender.Draw.PupMenu("Error%%t|.%s" % err)
finally:
if file_object is not None:
file_object.close()
def main():
def tmb_file_selector(file_path):
if file_path and not Blender.sys.exists(file_path):
Blender.Draw.PupMenu(“Error%%t|The file %s does not exist.” % file_path)
else:
tmb_read(file_path)
Blender.Window.FileSelector(tmb_file_selector, 'Ok', Blender.sys.makename(ext='.tmb'))
if name == “main”:
main()