I was wondering like some textures you just cant find in blender…how do i create my own texture?
Select the object you want to texture (not in edit mode).
Click Material button. (Red Ball)
Go the name selector box (tiny gray square), select “ADD NEW”
Adjust sliders to set base color. base specularity etc.
Select the Texture button (Lepoard skin square)
In Name box, select “ADD NEW”
Pick one of the proceedural textures (Clouds, stucci, wood…) Or select “image” and load an image.
return to the Material Window. Select the channel you want to apply the textiure to (COLor, NORmal, ColorofSPecularity, etc. Note STUCCI only provides normal coords. It will add nothing to the other channels)
Scale and orient your texure withthe SIZe sliders, OFSset sliders and the XYZ matrix.
(7-9 can be repeated to layer up to 8(?) textures).
That’s the technical proceedure. Getting it to look good is “art”
well look at this image I made…The drawer looks so unreal. How can make the wood bands look more realistic.
In the wood-texture section…set the texture to RingNOise, then set the Turbulence to max…set the NoiseSize quite high too…now you should have a better looking wood texture.
In the wood-texture section…set the texture to RingNOise, then set the Turbulence to max…set the NoiseSize quite high too…now you should have a better looking wood texture.[/quote]
ok that worked but it didnt look real on the countertop because the bands were just too larger. So used an image instead and it looks real but the sides are just the fades from the image. Is there a way to make it also have the same image? Or anyway to make the wood bands look more real on the countertop with the wood feature?
Have you tried setting the texture to cube not flat??
if you press f5 the texture buttons come up there are 4 to select from flat,cube tube and sphere, kinda right in the middle of all the buttons
wow woot! thanks, that sure made the drawer look real!!