How do u go about animating a character in a suit of armor without the armor bending with the character. I need my armor to move like armor.
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This is all dependent on how you have your mesh set up. You’re either going to end up with adjustments to your weight painting or by doing object parenting to specific bones in your rig.
Armour is rigid so all the vertices for each piece of armour need to have 100% weighting and parented to an individual bone
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thx 4 the help
I appreciate the help.