hey all, ive been working on rendering an architectural model - and now its at the point where its around 500,000 verts/plys - so i think i should bake some raytraced shadows, or AO, or GI or something…
…but ive been getting mixed feedback - some say yay some say nay…thing is that i want to animate it with nice shadows and illumination and i still need to fill it up with vegetation (trees bushes)
…so how can i reduce the size on this model? should i more effectively do grass? if so then how? (the grass is particles now)
…im kinda at a loss so im gonna post the .blend and maybe a kind soul can point in the right direction so i can animate it nice and in less than 900 hours you know?
here’s my last post to show where im at (im need help with the quasi-photorealistic renders)…yeah its my first big scene - i only have about a month of blender under my belt…
Well, if you plan on animating the project with a high poly count, then baking is probaly the best choice. I have not had this problem (yet), but I believe that Baking will cut down on the ray tracing time.
Have you tried a small low poly project and baked it? As a test, to see if there is any benefit for baking?
cool, cuz i had gotten advice in the past that baking a super high poly object would take daayyyyzzze and i shouldnt do it…
…so which of the few baking options do you recommend for a lotta poly’s?
…i used tex2bake on my skydome once, that was about it.
[edit: thats why i posted the blend, i figured someone who ‘knows’ could look at and be like: “yeah go ahead and bake and while your at it use these settings on this plugin”, or “no, u can’t bake this what are u crazy”…]
is my post inappropriate or something? i just done wanna spend a million hours baking my lit model just to find out i did something stupid or picked the wrong baking script/plugin…
if no one reply’s this time, ill just start blind and post my results…idunno maybe no has tried baking a super high vert scen (though i doubt it)
(btw thx spin - and nice work on visualizing that piping for your work!)