To fix ripples etc with Geforce GTX 650 ti, disable vertical synch for Blender

Got a EVGA GeForce GTX 650ti, I was getting these weird waves in Blender Game Engine whenever playing animations or the application would show up blank.

Fixed it by turning off v synch altogether for Blender.

On desktop, right click for NVIDIA Control Panel:

3D Settings:

-Manage 3D Settings>
-Program Settings> Browse for and select Blender.exe
-Turn Vertical Sync Off

Can I set up my game so that it won’t start making waves if anyone gets what I’m talking about?
I haven’t got the faintest idea. Waves ? Ripple Waves ? What waves ?

When something moves in the game engine it shows up all wavy. It makes broken horizontal curves.

Could it have anything to do with anti-aliasing? I haven’t any idea either.

It might be best to take a screenshot of your screen (with the print screen button) so people can see what you mean.

EDIT: Never mind, this is solved.