Hello everyone, thanks for attention
I’m trying to do my very first model, and straight off it is supposed to be lowpoly for using in realtime game engines etc. It is cartoon-styled WWII plane, inspired by BF Heroes models, but based on different real-world prototype (Yak-1).
I’m making highpoly right now. Everything was going smoothly, when I noticed that there are that small joints between metal panels which hull are made of. The question is: should I model them for baking normal maps and everything else, or it is more convenient to just draw them in an image editor after baking? I’m not quite sure that I can draw them in normal maps because of lack in experience, and I’m not sure that I can model them either, because it will make wireframe waaaaay more complicated. Picture: http://i.imgur.com/zMzXvWu.jpg
Can anyone take a hint which way is better, and maybe there are some lessons about that?
By the way, sorry if there are grammar mistakes in the post.