To release my game

I want to release my game for the comunity, and I have some sounds and a music witch I dont own the rights, they are from freesound.org and freemusicarchive.org, and some other sounds from soundsnap that I bought.

The thing is, I ll release the game as a .blend file and i will use the ndee laucher, the .blend is legally my product and nobody can get portions of it and use them as they want right?

I dont care about the things that I did, but I don’t own the rights of some things as I mentioned, so I cant distribute them.

What should I do?

Well, for a start, find out what liscense the sounds are under. It should be stated on the page you got them from.

Yeah check the licenses, if they don’t allow redistribution, maybe contact the owners to see if they would be sympathetic.

If that doesn’t work, you’d have to replace any resources you can’t redistribute.

I guess if you really didn’t want to do that, and they are publicly available, you could include an installer that gets them from their sources, but that might be too annoying to manage.

Edit: Congratulations on releasing!

Well, I wonder if there are any problems because to me the .blend should be copyrighted as I wanted, but I really don’t know…

Its a free game, noting very speciall about it, but if I remove all the sounds the game would became boring.

I´m kind of lost here…

Ok, on Freesound.org, next to the sound, there is a small collection of icons with things like people, dollar signs etc in them. Hover your mouse over these are the licence details. The details are different for each file. A quick google search of the name of the licence will bring up it’s terms.
They all seem to be under various Creative Commons licences, so the worst restrictions possible will probably be:

  1. Can’t sell them
  2. Attribute the persons name
  3. No modifications

As you say it’s a free game, you won’t have issues with the Non-Commercial clause, so you may just have to provide back-links and credits.

Likewise, freemusicarchive.org also has little icons, again with the same creative commons specific to each individual file.

So go and look at them, and see what the license says you must/can/cannot do.


On a side note, I nearly got caught in this trap about a year ago, and since then I’ve decided that if I plan to distribute anything, I will make all of it. As a result, I’ve had to learn how to draw with Gimp and make my own textures, I’ve had to learn how to create my own sounds with Audacity, and even write my own music with LMMS. (All the software is free!). The result is that it takes an extra few weeks to make a game, but it means there are no license issues.
On the rare occasions that I really can’t make something myself, I either triple check the license before I use it, or contact the creator. If neither of those is possible, I find a different, similar resource which I can find those things. Typically, this is for GLSL shaders these days, as I need to learn that side of game making still.


Everything is copyright to the original creators, so the blend may be yours, but the resources may not be. It all gets confusing, which is why I just steer clear of the whole mess.


If you are desperate, and there aren’t to many sounds, PM me links to them, and I’ll see if I can create you some similar sounds. I’ll release them to you under the WTFPL license. I don’t feel like writing must at the moment though.

Thanks sdfgeoff, I removed the only music that wasnt mine from the game, still there are a couple of sounds that I didnt made, and I dont remember where I got them, I ll release the way it is right now, if somebody complain, I ll just remove the sound from the file.

it’s really not confusing at all. the bits you didn’t make, you don’t own. simple.

understanding all the different licences, that’s the bit that is confusing!