Test run of my first python script. It imports pdb files and represents atoms as particles generated from vertices. The idea is to be able to render ridiculous quantities of atoms on the screen at once.
To make this image I imported the file for a single coat protein subunit of tobacco mosaic virus and applied an array modifier to replicate it 240 times.
Unfortunately I notice a few instances of z-fighting in this picture. Very strange as the total particle count equals the total mesh vertex count exactly.
Ambient occlusion 0.4 default settings
Atoms on scene: 306960
Verts: 50 million
Faces: 100 million
Peak mem usage: 630M
Res: 3840 x 2160
Render time: 3:40.36
Luckily it seems that the ray tracer optimizations work properly.