[ToDev] -Implement moveToTarget logic brick?

Idea - Physics force and torque based motion controller settings to move rigid body and dynamic objects

Inputs -

  • Target - Position or object
  • Max Force - (maximum force output per frame)
  • Max speed -(max linear velocity)
  • Max Torque - (maximum torque per frame to achieve alignment)
  • Max Rot - (Maximum angular velocity)
  • Flag / is moving target - Use solution to aim ahead of moving target

I have a python based controller that can do this already, however I think trunk integration of such a logic brick
(3rd motion control option) - could speed learning curve and development. and be nifty :smiley:

A waste of time in my opinion. Why implement it in C++ if Python already does the job?
Better to create some kind of online script repository, with Python controllers such as this one.