Well I dind’t look at the blend yet (I’m internetting on my server, pentium 1, 166 mhz) but with python it is possible too.
I create a player that has around 10 sensors, 12 actuators connected to 1 controller running a python script in combination of 7 properties. The python script did:
move player forwards/backwards
rotate player left/right
rotate turret left/right
shoot missiles
ammo system
health system
move only on collision with ground
respawn afther you died
get positions
and a lot more using 1 controller switching properties on/off to activate things. Like a calling center for telephones. This happened without fps lag, even faster then logic bricks only, when you looked at the logic % in game profile.
By goal was creating 1 big player script, 1 ai script, 1 world script and 1 console script, then using only these scripts inside the game. A 4 python scripts blender game.