Hi. I was wondering if there’s a way to toggle between stances for a character. For instance, my character has a casual stance, when all the attacks can’t be done, and a battle stance, in which they can be done. The former is for when there are no enemies about. Later on as I construct the game, if this is possible, I’ll make the character change to a battle stance at the presence of enemies, but for now I’d like to see if I can hit a key and the character’s idle stances and movements can change to animate the character accordingly, and in which attacking is enabled.
I’m still getting familiar with the blender game engine and logic systems and I don’t know what’s possible and what’s not yet, so please tell me if there’s a way to do this or not.