Hello all, this is my latest blend. Rendered with Blender internal, made with 2.53.
Originally I had done the Depth of Field and Glare effects with the compositor but when I scaled up the image to full size it was too slow and crashed more often than I liked. So I rendered out a depth map to use in photoshop for the DoF. I was using the Gimp up until then for texture painting but I’m still getting my sea legs with it.
I’m also planning on doing a stereoscope of this one. I did a really cheap one using the map->Displace tool in Gimp using the depth map as the input. Pic attached if you feel like crossing your eyes at it.
Direct Image Link if the attachments aren’t working:
Comment and Critiques very welcome. If anyone wants to know how I made any portion or for sample .blend files let me know.