Tokamak physics engine just went open-source http://www.tokamakphysics.com/
Lets put it in blender! :evilgrin:
I mean bullet is great, but Tokamak is faster and more efficient for games. If Blender is seriously looking at making commercial quality games, it needs faster physics calculation.
If anyone can point me in the right direction as to how to go about using Tokamak in blender, please post a response so we can take advantage of the moment! Muhaha!!!