I’m working on a “little” project.
It will be a story driven game with voice acting based on a Platform/Puzzle/Exploration system.
Basically you have to find your way from one scene to the next one while you being told a story, easy peasy (lemmon squishy ).
A couple of concepts:
My goal is to recreate the style shown in a game called “The World Begins With You”.
I’m not sure yet about the technical approach to use in the level/scene making. All I know is it has to be fast and relatively easy so I can focus in other aspects.
Using Cycles to bake everything in one single texture seems to give me exactly what I’m looking for but I gonna need to use fairly big textures for that and I’m not sure about the maximum size I should use.
Other approach I’m considering is to bake individual elements textures (rubble, rocks, structures…) and, on top, apply the lightning/shadows in a separate baked texture. But that will require more than one UV per model; one for the “global” lightning and one for its own texture, am I right?.. I got no idea of how to do this yet (if is even possible).
I will appreciate your advice.