Too long light ray symbols

Hello,
I made a scene with lots of point/ rectangle (area) lights, and their symbolic ray lines in the viewport are very long. This is extremely irritating, because they obscure the view and make selections more difficult. Anytime I accidentally cross a ray line of a light with rectangle selector, it gets selected.
Ideally, I wouldn’t want to remove ray lines completely, because they are useful. I just want to make them shorter in viewport. Is this possible?

Try to scale them… AFAIK the scaling for lighst is just for th GUI gizmo… (doesn’t affect the strength).

I tried. Scaling works for spot lights - it would indeed affect the size of cone, but it’s not the case with area light, unfortunately :frowning:

Ups… indeed… have to make more lighting :sweat_smile: … using one or two simple bulbs most of the time…