Too Many Materials

Hey guys, just ripped a plane from turbosquid, and the model was perfect. But when I went to look at the texture, there were 60 materials total. All of them were meant for Blender Internal but I’m using Cycles. Am I going to have to visit each one? Or should I delete them all and go from the start? Enlighten me with you knowledge!!

There is a add on to turn BI textures\material into cycles materials just check out blender add on’s, I’m sure you will find it.