Im planning on making a first person shooter. I decided to start creating some of the gun models, and I chose blender. Now, bear in mind, I am by no means an artist, and I have no experience with 3d modeling. The first model I decided to make was a glock-like pistol that I had planned on animating (the slide and stuff). but now that I have almost finished it, and was planing to learn how to texture it, I found out that it has over 200,000 “faces”. Somthing told me that this was not appropriate for a game. If sombody could tell me how I could reduce the number of faces to somthing usable for an fps I would be very happy. I have uploaded my .blend file to megaupload : http://www.megaupload.com/?d=ELIP76O6 Thanks.