As u can see in the video below, too much noise appears in the space around the blender logo… (it´s material is Glass BSDF maybe thats a reason for it ?) can someone recommend me a render setting to avoid this noise ?
(i know i still have to set the camera movement and so on…^^)
thanks for the answers ! I´ll try it out a little bit -if nothing works i will change the material (i found out that these noisy pixels don´t appear that strong with other materials, like diffuse…)
I’m not sure if this one is free or requires a citizen account, but this short course is very helpful. While it specifically covers the branched-path-tracing integrator, the information is still very useful for the path-tracing integrator as well.
Hi, just wondering because I have seen many compositor node setups to reduce noise: Aren’t they very similar to what a despeckle filter does? Have you seen better performance with these than the use the despeckle node?