I would just like to add to the selection of vertices,
Since the new version of Blender came out like version 2.35, 2.36, 2.37 and above (not too sure about future versions), the selection of vertices in shaded mode changed. To select all verticies:
You either use the “a” key to select all vertices belonging to the entire object OR
You select the object in object mode, then press TAB on your keyboard and using the box selection, you should be able to select the overlapping vertices.
The older version of blender however, like versions below 2.35, would allow you to select all vertices including the “unseen” vertices in shaded mode.
I hope this clears up the idea why you can’t select all vertices and needed to rotate your view to select the vertices that were supposed to be selected
As for part C ( “c: it did NOT take 30min at all - more like 3h” ),
I think what nico said sounds like your situation. Increasing the amount of lamps adds to render time; the last time I tried it was in Global Illumination and soft lights and shadow where I had to duplivert 1 lamp into 64 lamps. The render took a long time to load until it finished.
Another thing I suggest to be checked is that you didn’t subsurfed Gus to a subsurf level higher than 2, just checking.
One last thing to mention is - no you’re not too stupid for Blender. You just need some directions on some part of the tutorial that’s all (pretty much what everyone’s trying to tell you )