I’m making a game that uses globalDict.
It is not essential, but it could be very useful for me if there is a way to edit the .bgeconf file that globalDict generates, outside the game engine.
The file looks like this:
It would be useful for testing things while devolping the game.
Is there a way to edit the file?
Edit: between the non-human-readable characters you can see some human-readable strings but when I change those the bge can’t read the file anymore… So that way doesn’t work