Toon character (tutorial)

Hello to all

I’m preparing a tutorial on toon character/animation/constrains,
and here’s the toon:

http://otothegardener.free.fr/stella-1.jpg

Bye
António

:slight_smile: i like it hehe maybe use cessen’s toon shader, anyways if you need any help lemme know!

OTO
Really good idea, I have seen your site congratulation, pretty good…

Sutabi
You could also write a tutorial about that…

well kinda hard to write a tut on something that no one asks about… what kinda tut are you say i should make?

About the right use of Cessens toon-shadding…, and maybe you could documentate the creating of your manga… Of course, only then if you want and this don’t top secret is… (I think Cessen would be happy if more people could and would use blenders toon-shadding feature…)

Ps.: Going forward, your project… (she)? (Sorry that is for a other topic…)

Phobos, the toon shader is part of an unofficial build of Blender that not everybody has. But you’re right, hopefully it’ll be integreated into an official release soon.

(BTW: I’m pretty sure this is the case. If I’m wrong I’m just an idiot so ignore me)

hah! I know me and OTO to make the best Toon modeling/animating.constraints

besides thers more the one way to do toon shading even without cessens toonshader

Yeah…but they’re not as easy :wink:

You can drop the spec color to darker than the texture color and light the whole scene evenly, then turn on the edges…right?

um… nopers it actrally gives the same results and all its includes is a diangonal blend and a custom color bang and then add it as reflective texture and reduce the Col on the texture to give an adjustable toonshader (with no spec) only problem is it wont be based on lighting and has to be shadeless material

wow…Now THAT you should write a tut for. I’m VERY curious to say the least.

hm… ok this is how I have it set up for the series of tutorials:

[Setting up Reference] (Done)
[Creating Anime Eyes] (1/2 done)
[Creating an Anime Head]
[Creating Anime Hair]
[Modeling the body]
[Adding Bones]
[Tinkering with Bone Weight]
[Adding Constaints]

I’ll nasicly be sharing as much tips and technique that I can possible think up. All in which will include creating your own toon shader as well as using cessen’s toon shader and good setting for anime skin, etc.

:Sutabi Looks up at OTO’s post:, "Dude talk about chaning the topic…

Ooooh…ouch. Sorry OTO. Talk about giving someone else the thunder. My bad! I wanna see more of your tuts too OTO! Boy that sounds dirty no matter how I say it…

Hi

and thank you for all the comments… :slight_smile:
I’m a serious guy, I only use official Blender versions :slight_smile:

Bye
António

My only problem with their being other versions to get is that I don’t want it to end up like Linux. There are approximately PI*e^10 + 8.3(10^35) versions of linux. I want there to be ONE blender, not six. And I hope it stays that way and doesn’t start to branch off all crazy and unmanageably. Already on this forum I see people who have like three different versions installed…is that not bad enough?

Heh heh… I’ve got shortcuts to 5-6 different Blenders in my quicklaunch-bar, and use all of them on a regular basis.

Versionitus: n. - to install many different versions of an open source application because programmers create a slightly different program with each release instead of consistently adding features to one.

I would appreciate such a tutorial VERY MUCH! I have wanted to do some character animation lately but, try as i might, I cant seem to come to grips with the animation system that Blender has… :o

dante

Ah, at least :slight_smile:

Please wait for a few days, I’m just finnishing the tut

Bye
António

Same here, I have huge problems with vertex weights, it’s almost like it’s impossible to get the right results, and I can’t find a tut on that neither (everyone says use 1.000 for all vertexes, but it doesn’t work for me)

Hello Erufalion

It’s your lucky day :slight_smile:
I’ll cover the “vertex weights” topic, amongst others, in my “tut”

Bye
António