Toon lines in front of halo?

I’m rendering an explosion using particles and halos, as well as cartoon outlines, but the cartoon lines appear in front of all the exploding… so there’s all these black things in the middle of DRAMATIC explosion! :eek: Arrgh.
Can anyone help me, besides the smart-ass who says, “Turn outlines off”? :stuck_out_tongue:

theres 2 ways to do this

  1. easy way but doesnt always work: on your halo material enable Ztransp

  2. using nodes: have 2 render layers. 1 with edge on and another without. Put the halos in the renderlayer without edge. Then use a Zcombine node to combine the 2 and youre done

Thanks. :smiley: