i followed a tutorial in order to make a toon shader but it ends up looking like this. how can i fix it? i tried deleting and re-adding nodes multiple times but nothing changes
Hi,
What tutorial did you follow? May you drop a link?
Hi, this one https://youtu.be/8HHQUD3HxdY?si=FsdNG_aa9pI6TCX3
What happens if you assign the material to a freshly created mesh? If it works, the shirt probably has modeling issues, like overlapping faces.
It works fine on my end with a cube object. There’s probably some issues regarding your model.
May you share your model?
ETN is correct. The problem is not the shader; check the mesh. Also make sure you aren’t using Cycles for your renderer.
yes it looks fine when i tried to use it on a new file but i cant figure out whats wrong with this model, shader looks weird on every object in this file
nvm i figured it out: i turned off shadows in render properties and now it looks fine
I have seen shadows have problems with shader to rgb, but never to that extent. Does your light source have a huge radius in its light settings (angle if it’s a sun)? Large light sources tend to be noisy and harder to render in Eevee.
idk what the problem was but turning off shadows in render properties fixed it for me, thank you sm for help!
yes it was the strength of the sun light, it was too high, thank you again!
Tip: Sun strength of 3.1415 (pi) gives you the best starting point for lit/unlit termination. And use an Angle of 0.
