Hi! today I did some experiments with toon shading.
Basically I was playing around with blender features, trying to implement
an old toon shading technique i used back in the day with 3DS2 for DOS
I discovered this myself back then, and many years later i started seeing
it used in other places…
The results were quite cool! here are some screenshots:
Flat shading (the one with more resemblance to real toons):
Toon+lighting (not as realistic but it looks cool
The technique is so clean that it even works on the realtime engine
All in all, after going around in #blenderchat, some people semed interested in me making a tutorial about this. The technique is quite
simple but works well and it’s used everywhere including games (I’m
sure zelda cube or jet set use this same technique) It’s all about
understanding the theory behind it.
So, I’d like to make a tutorial about this, but i have nowhere to host it
nor the will or time to mantain an acount in a free server.
Do you people think I could make it and submit it to elysium?
Please let me know!