Mixing cell shading, hand painted textures and procedural textures in this blender scene. Inspired by old JRPGs.
very nice. can you please make a tutorial as to how you made the waterfall?
Super neat looking. How did you do the foam? I thought it was sculpting until I watched the animation.
Thank you! It is procedural, although I am not expert, this is the solution I found, changing the Scale values:
Thanks!! I am planning to do a tutorial on the weekend, for now I can share with you the nodes of the waterfall:
That is extremely cool. Nice job!