I ran across a toon edge tut for 3dmax http://www.chrisevans3d.com/tutorials/cel_lines/
And I said “hey this could be done with node compositor now.”
I think it can be tweaked for animation better than I made it(like making different passes of videos and slaping them back together.)but I’t gives you that Jet set radio kind of toon edge.
I not to good at writing tuts but…
1)duplicate model and put them on different layers.
2)make materials black and flip normals on the one that will be your toon edge
3)Go into nodes compositor an add a alpha over w/convert premul on.
4)Hit SHIFT+P for preview and adjust the toon edge by going to edit mode and scaling all the models vertices w/ALT+S.
Edit:Thanks for the host JDA:).


