I always wanted to make a simple medieval-fantasy game, never got the chance, but some extended vacations are coming here in my country (mid year vacation + olympic games break) so I will already do what I can before I get the said big free time
When in a fight:
I don’t want the player to succeed based on his skill to aim properly, so the game will have auto-aim
I don’t want the player to succeed based on his timing reflex skill to dodge enemy attacks, so you will have to move away from the attacks like a normal-not-ninja-person
I don’t want the player to succeed based on his memory (after dying 10 times) of where the enemy attack is gonna land, so maybe I’ll show from the start the area where it will land
Basically Dark Souls for babies, but doing this I could make the player be more tactical instead of relying only on his dodge skills
If possible, make it look like a turn-based game, by making player attacks slow so he needs to choose the right time to make his attack or else he will trade hits with the enemy.