gavlig
(gavlig)
November 30, 2012, 2:28pm
1
Hello again, guys!
Got a small job recently - to make a penguin, but today customer said that model is not needed anymore, but i want to finish it anyway. So, here it goes
And some closeups on places where i tried to decrease triangle count http://imgur.com/xMh3b,Ys37Q
gavlig
(gavlig)
December 3, 2012, 11:23am
2
Decided to play with mesh topology before starting to unwrap him. If anyone has something to say, please, don’t hold it, i could use some advice here.
Here some links on model:
with hands - http://p3d.in/cChvQ/wireonsmooth
without hands - http://p3d.in/cChvQ/wireonsmooth
blend file - http://dl.dropbox.com/u/10942488/penguin.blend
Thank you in advance
gavlig
(gavlig)
December 3, 2012, 11:26am
3
Some pics for those who are lazy to click on links
McThingy
(McThingy)
December 3, 2012, 11:29am
4
Looks great! Love the topology.
Are you going to animate/texture him/her?
gavlig
(gavlig)
December 3, 2012, 11:32am
5
Thanks! Yes, i am. Just want to make sure that crappy mesh won’t fail me on that
artorious
(artorious)
December 3, 2012, 11:47am
6
not bad at all. are you going to use all textures or gonna use hair particles for feathering?
gavlig
(gavlig)
December 3, 2012, 12:10pm
7
textures, i guess. I’m practicing in creating a game character.
gavlig
(gavlig)
December 4, 2012, 8:33am
8
worked on his beak and mouth, made mesh less dense on the head and made his hands a bit smaller. Next step would be sculpting if i don’t find anything critical to remake
gavlig
(gavlig)
December 4, 2012, 8:37am
10
just in case - link to the current blend file http://dl.dropbox.com/u/10942488/penguin.blend