Hello, everyone. I just starting my game project and I’m currently working on UPBGE. So, I want to make top-down RPG-style game, but I prefer it with 2d-like game, it’s actually 2d sprite texture attached to 3d object in 3d environment, with camera set-up to orthographic mode with x-angle 45 focusing down. So for this purpose created plane object as a base for game map, but there’s slightly problem as I want to make camera follow the player, but I want the camera to stop when player heading towards the edge of the plane. And I want to make sure the camera was moving only when the player character was back to the camera center, or more like center of viewport, like other typical 2d top-down RPG game. So, the question how to make it possible through either game logic brick or python scripting?
Thank you for any help.