Hey all, I was just wondering if my topology was right, because it kinda looks funny and I don’t want the topology to get in the way of later subsurf of editing
it looks like you have some duplicate faces, or are you using a solidify modifier? also, it looks like there are a couple of ngons, which don’t subsurface well.
i don’t see the ngons modron is mentioning, but it looks like he’s right about the duplicate faces.
Yeah srry I don’t see any ngon that you’re talking about. Here’s another picture on a different angle to clear things up a bit
And I tried to get rid of the duplicate faces, but I couldn’t…how would you do this?
What doesn’t work:
recalculate normals
flip normal direction
remove doubles
no solidify mod (never had one to begin with)
they are right here: