If I try ctrl + shift + b (vertex bevel) instead, the center vertex is beveled as expected, but then it does that for all vertices on the line, which is not what I want. (capture 3)
Hi,
it doesn’t make sense to me, why they used a bevel here in the first place? Why not just reconnect the horizontal lines (green) and dissolve the diagonals (red)?
But to answer your question: I couldn’t get it working with the bevel tool either. However, you could do it like this:
Start by subdividing the following lines (RMB → Subdivide) with 1 cut:
The bevel edges seems to be working different in Maya (which the original Tut/Book was for if i remember correctly).
The question might be why the final result needs this “pinched edges”… maybe this 4-step trick just “works almost perfectly but fast” ?? When maybe just deleting the pole vertex and grid fill (with a little playing of the parameter) maybe be it…
…so the last edge bevel might also be too much ? Or if one really wants this one also selects the two pinch-edges and scale them mabe only in Y or also in X… (compare unsubdived “result” )
The description of the image in the book is not well understood.
I think it’s a conclusion to bevel the vertical line and then connect the horizontal line.
I don’t know if blender doesn’t work the same as the image in the book, the difference in software, or the missing explanation is the problem. (hard to understand explanation)
I think it’s harder to understand because I don’t know what the purpose of this process is.
If it’s for topology learning, use the video channel.
It may be difficult because it is not per process, but it explains clearly rather than learning with books.
@ Zebrahead
Thanks for your response.
The solution you give (adding 3 edges then removing the diagonals) is actually the next example in the book, which trains the student to solve the same problem in different manners.
Thanks for your suggestion, yet another way to achieve the same result. I was genuinely curious about whether blender had that type of bevel tool though (ie more than finding an alternate solution, i should have make that clearer in my post), so apparently it doesn’t.
@Okidoki
Thanks for your response.
The software used by the author was actually MODO.
Thanks for yet some other ways of solving this problem.
I believe the intent was simply to remove the pole, in which case the idea of creating a hole, then using gridFill works fine too (your input made me think of that).
@oo_1942
I believe the purpose is just to remove the pole.
Anyway, now I’m more confident that blender can’t do it the way MODO does it, but since there are plenty of alternative solutions, that’s not a big deal.
Thanks for the links.