I was wondering. i want to improve my organic topology and I am wondering if there is any books or dvds talking about how moving a vertex a certain way can dent the mesh and how local or normal axis along with slide tool can fix this. i would like to better understand this.
also, how do you get even quads r well nice looking quads? do you use the increment or manually/numerically enter a extrude number to get even quads?
i was wondering if people use the numeric input to extrude to get there even quads well in edge modeling. since I like that method.
I realize I don’t use that or use the snap button. so i think that and also understanding more about orientation of the transform manipulator will improve my topology. since i guess on other 3d software, people use the normal axis to move a vertice over or up on hard surface modeling.
oh here is a picture i found on google of what i mean . I like how the quads are evenly spaced.