Behold!:
The five pointed ‘star’ in this mesh results in a non-optimum render. Is there a good way to eliminate this star?
Behold!:
The five pointed ‘star’ in this mesh results in a non-optimum render. Is there a good way to eliminate this star?
Hi,
You could bevel the edge loop around the bottom of the eye socket to change the 6-pointed stars (bad)
into 5-pointed ones (good):
Select edge loop at base of the eye and use CTRL+B to bevel:
SIX! I missed that extra line! Good catch, thanks!