I’m hoping proficient modelers can point me in the right direction here.
Goal: model a large room with tons of windows, to import to a game engine for VR use (Unreal).
Ideally, it’s as realistic as possible, but budgeting polygons to maintain decent performance.
I was trying to use Archimesh to easily make the windows, but the booleans really mesh with the geometry. Can I still use it and then struggle to clean up geo after? Should I model from scratch?
I can imagine modeling a basic rectangular room, and I am comfortable enough to make a low poly window somewhat similar to the Archimesh one – What I’m confused about is how to combine it cleanly without boolean etc.
I found this great post: How do I cut out an arch from a wall? Where @Photox shows a really nice clean technique for arches, but I’m not sure if that would apply to a room with 50 windows!
I’ve attached a number of screen shots of the room I"m trying to emulate, and my current disaster, plus a screen grab of @Photox’s work in that thread.
Any tips, either specific or general are appreciated
