I’m doing my first unique hard surface model after learning the ropes doing a bunch of hard surface tutorial vids and I’m encountering topology issues that I’m unable to solve effectively on my first piece.
The challenge is that each side of this leg has a different curve to it, my bezier curve -> mesh -> extrude -> solidify -> boolean difference on each side of the leg has resulted in horizontal lines at different places on all sides of the leg.
When a bevel is added, the faces of the leg get contorted in at least one spot on each side of the leg.
I would love some advice on how to create this piece from or edit this piece properly so that the topology is optimal. I’ll literally email you a $10 starbucks gift card if you help me out here, I know everyone’s time is valuable!
I’ve uploaded the file should you want to take a peak: optimus.blend (736.0 KB)