I have been modelling faces for about a month now and somewhat understand the topology flow of a human head. Now that I want to model more unique organic things like monsters, how would I go about understanding the topology flow? Could I get some reference or links I can use to understand topology flow without cross referencing with someone’s existing wire frame?
try to make your edge loops flow with the natural contours of your subject.
Where would I put poles? Do people plan their topology by first separating the creature into different section of features?
The general idea is to use as few poles as possible, and place them in areas that aren’t going to get deformed much in animation. Another approach is to have your loops match closely the natural muscle structure, with less emphasis on where the poles end up. Topology is not so easy, so don’t get discouraged if you find your pole and loop placement is less than ideal the first few times.